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  • UnrealTools
  • Shaders
  • Tools
  • Simulations
  • About Me

UnrealTools Project

I used this project to test myself in UnrealScript and Shader development. This was a three stage project that implemented a distortion cloak, night vision goggles and themal vision goggles into Unreal. For more information on this project, click here.

Shader Development

Here are a few examples of shaders I created while working within the Unreal engine. Each shader has its own unique aspects that went into its creation. Some of the examples shown here are durer shading, a matrix code shader, an old school arcade shader, a realistic water shader, toon shading and a two tone shader. To see more about these shaders, click here.

Tools Scripting in Max and Maya

Here are a few examples of tools I created for Max and Maya to speed up my workflow. The tools include an animation interface creator, a keyable attributes editor and a set of tools converted from Max to Maya. To see more information regarding the tools, click here.

Visual Simulations in C++

Here are a few visual simulations I created while working in C++. Some of these simulations use derivative mathematics to compute complex equations. One project checks the decay rate of a gravitational pull, another checks the balance in a predator/prey scenario and another uses derivatives to find the exact root of polynomials quickly. To see more detailed information regarding these simulations, click here.

About Me

I moved to Mesa, Arizona in 2006 and started going to school at the Art Institute of Phoenix. I am now a graduate with a Bachelor of Arts in Visual & Game Programming. My studies were focused on programming and modeling in 3d applications like 3ds Max and Maya. I also took this opportunity to broaden my studies with respect to Unreal technology.

Brief Resumé


Bachelor of Arts from The Art Institute of Phoenix
Visual & Game Programming


Unreal Engine
-Material Editor
-Unreal Script
-Kismet


3ds Max & Maya
-Tools Scripting
-Modeling
-Unwrapping
-Rigging


Visual C, C++, C#


OpenGL & DirectX



Team Projects
-Stargate Resistance
-Stargate Worlds
-Medieval Weapons Mod
-Project Valkyrie
-Game Jams(Prototyper)


Experience
-Dark Comet Games
-Cheyenne Mountain Entertainment
-The Arizona Renaisance Festival
-Software.com
-Merlo's Cutlery


Contact
-jonathan@beffel.info
-480.353.1236


For a full resume in Microsoft Word format click here.
For a pdf version click here.